Marc Gomersbach


School Project

Final Assignment Game-Theory Level Design


In the second year of my first semester/period, we had to create a level with an experience for the player. The choice for engine was completely open and I took the Source SDK for three reasons. I had worked with the SDK before, it's easy to set up triggers and the story of Half-Life 2 is really interesting.

I believe we had four or five weeks for this assignment.

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Video of the level